I am an experienced Senior 3D Modeler based in London, UK, with a comprehensive skill set encompassing both organic and hard surface modeling. Proficient in high poly and low poly modeling, as well as adept at texturing, lighting, and rendering, my expertise extends to Physically Based Rendering techniques. I excel in retopology and UV mapping, ensuring optimal mesh quality.
My proficiency with industry-standard tools including Autodesk Maya, 3D Studio Max, Zbrush, Marvelous Designer, Mari, Substance Painter and Designer, Quixel, Knald, xNormal, Unreal Engine, V-Ray, Arnold, Marmoset Toolbag, Keyshot, Topogun, Unfold3D, and Photoshop underscores my versatility.
I am currently open to both permanent positions and freelance opportunities.
Specialties:
Organic and hard surface modeling
High poly and low poly modeling
Texturing, lighting, and rendering
Physically Based Rendering techniques
Retopology and UV mapping
I've been working as a Senior 3d Visualiser at AMD Interior Architecture in London