Mustafa Arifoglu
Mustafa Arifoglu
Senior 3D Environment Artist
London, United Kingdom

Summary

I am an experienced Senior 3D Modeler based in London, UK, with a comprehensive skill set encompassing both organic and hard surface modeling. Proficient in high poly and low poly modeling, as well as adept at texturing, lighting, and rendering, my expertise extends to Physically Based Rendering techniques. I excel in retopology and UV mapping, ensuring optimal mesh quality.

My proficiency with industry-standard tools including Autodesk Maya, 3D Studio Max, Zbrush, Marvelous Designer, Mari, Substance Painter and Designer, Quixel, Knald, xNormal, Unreal Engine, V-Ray, Arnold, Marmoset Toolbag, Keyshot, Topogun, Unfold3D, and Photoshop underscores my versatility.

I am currently open to both permanent positions and freelance opportunities.

Specialties:

Organic and hard surface modeling
High poly and low poly modeling
Texturing, lighting, and rendering
Physically Based Rendering techniques
Retopology and UV mapping

Skills

Rendering3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingUV MappingRetopology

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Fusion 360
Fusion 360
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
TopoGun
TopoGun
Unfold 3D
Unfold 3D
UVLayout
UVLayout
Knald
Knald
Unreal Engine
Unreal Engine
xNormal
xNormal
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Experience

  • Senior 3D Visualiser at AMD Interior Architecture
    London, United Kingdom
    December 2014 - Present

    I've been working as a Senior 3d Visualiser at AMD Interior Architecture in London